Showing posts with label halloween. Show all posts
Showing posts with label halloween. Show all posts

October 31, 2015

10/31/15 - Halloween Post 14 - Gothic Castle (Final)

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And now, without further ado… the final image!  I spent WAY longer on this than any of my previous posts, but I had a lot of fun making it.  I'm sure it could be quite a bit better (had to get kind of sketchy with it near the end to fit the deadline), but I'm very proud of it regardless.  Anyway, enjoy!

Here's the link to the final video: Gothic Organ Music - "Moonlit Chambers"

Happy Halloween!  :D

October 30, 2015

10/30/15 - Halloween Post 13 - Gothic Castle (Part 8)

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Today's progress.  I feel like it's a bit too noisy at the moment, a bit too much going on.  But that should be fixed with the next (and final) post, where I FINALLY add in all the lighting and surface textures to guide the eye.  1 day left.

October 29, 2015

10/29/15 - Halloween Post 12 - Gothic Castle (Part 7)

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Well, this is certainly turning out to be a much larger project than fits the scope of this blog.  But it's a timely, relatively short deadline, and I'm definitely enjoying myself, so whatever.  hehe  2 days left.

October 28, 2015

10/28/15 - Halloween Post 11 - Gothic Castle (Part 6)

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Today's progress.  Just filling in some key colors.  3 days left.

October 27, 2015

10/27/15 - Halloween Post 10 - Gothic Castle (Part 5)

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This is where I break away from Tim Jacobus' instructions, since the rest of what he describes is mostly geared towards working with an actual canvas.  Since I'm creating a purely digital work, I'll be continuing on with my own methods for the rest.

For today's post I scaled my digital canvas to its final output size (1920x1080), where I re-sketched the entire scene and fine-tuned additional details.  This took WAY longer than I expected, mostly because I had a heck of a time trying to figure out the perspective (especially for those two front archway paths).  I can definitely see some future blog posts dealing with that, just managing perspective.

From here on out it's all gonna be about color.  4 days left.

October 26, 2015

10/26/15 - Halloween Post 9 - Gothic Castle (Part 4)

And some final design tests before the next step...

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Step #6 - Tim Jacobus refers to this step as the "color comp", where you take your final thumbnail sketch and just play around with colors.  This helps iron out the mood and palette before proceeding with the final painting.  Especially helpful if you're working with real paint on an actual canvas.

October 25, 2015

10/25/15 - Halloween Post 8 - Gothic Castle (Part 3)

Step #5 - Pick your final favorite.

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*Bonus - Some visual research, using "Dracula" (1931) as reference.

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October 24, 2015

10/24/15 - Halloween Post 7 - Gothic Castle (Part 2)

Step #3 - Select your favorite 3 or 4…

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Step #4 - Rough them out a bit.  Redraw them in slightly more detail, but still keep things fairly rough.

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October 23, 2015

10/23/15 - Halloween Post 6 - Gothic Castle (Part 1)

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"In these lonely halls, abandoned and decaying, an unseen organist plays a tune.  A chaotic, gothic medley that spreads along the walls… elegant, gloomy, and grand."

*Brace yourself for a long post today…  ;)

Back to Halloween now!  Missed yesterday's post, but I figure that's just gonna happen every now and then.  I'll keep trying to post daily though.  Anyway, I've decided that the remainder of my October posts are going to be a sequence of smaller parts culminating to a larger project at the end.  My project?  Well, every October I like to create and post a new track to my music channel on YouTube.  I'm still working on the music track itself (which will be done outside of this blog), but I'll need artwork for it by the time I post it, and that's where this blog comes in.

My main plan is to create a fairly fine-tuned digital painting (1920 x 1080) as the video's background, and I'm going to be following a certain set of instructions to create it.  The instructions (or process) comes from Tim Jacobus, who, if you don't know, is the creator of all those awesome covers on the "Goosebumps" books (the original set) (which I've always been mesmerized by, ever since I was a little kid)!  Obviously, my painting won't be anywhere near as cool as his, but following his process should give me some insight into new methods of creating a work like this.

I won't give away all his secrets (you should read his book or check out his website for that), but the way it usually starts (Step #1) is with a simple 1-2 sentence description of a story element, character, plot, etc. of the book (or in my case… music track).  You may have noticed my little description at the beginning of today's post.  That's the general description I'll follow for the remainder of these posts.

Step #2, which is FINALLY what today's post is all about… is creating dozens of "thumbnail" sketches, very rough, just scribbles basically, where you play around with things (patterns, shapes, character designs, camera angles, etc.) based on that description.  I forced myself to do 12 of these (exactly a dozen), which is what you see above.  And I'm thankful I did.  If I followed my normal process I would've skipped this stage altogether, just done it all in my head, and never really played around with things.  But doing 12 of these little sketches really forced me to be more creative with it and come up with things I wouldn't have otherwise.

Anyway, tomorrow comes Step #3 & #4, which is basically selecting my 3 favorites of these thumbnails and roughing them out a bit.

P.S. Here's a link to Tim Jacobus' book if anyone's interested, published way back in 1998.  It's mostly geared towards kids, so it's a fairly short and simple read, but it really is very inspiring.  He's a really cool guy, with a lot of helpful information to give:
http://www.amazon.com/Came-Jersey-Artist-Goosebumps-Cover/dp/0590108530

P.P.S. He also gives a simplified version of his process on his website for free.

Alright, this post is getting way too long now, I gotta stop talking.  ;)  That's all for now!  See ya!

October 19, 2015

10/19/15 - Halloween Post 5 - Haunted House Silhouettes (Part 2)

Continuing from yesterday's post, here's three different tests I did for conveying inner details in a silhouette.

For the first one, I chose to completely cut out all windows to 0% opacity (full brightness):

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For the second one, I dimmed some of the window details to more accurately reflect whether light was shining through or not:

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For the third one, I added extra details (non-transparent items) into the mix, but kept them as the darkest details:

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Out of the three designs, my favorite is probably #2 or #3.

October 18, 2015

10/18/15 - Halloween Post 4 - Haunted House Silhouette (Part 1)

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Okay, so today's goal was to create a more realistic scene, and play around with how silhouettes convey the details.  Here's the base image I came up with: a Volkswagen Beetle in front of a haunted house.  This is a silhouette at its purest: no inner details at all, only absolute edges.  Tomorrow I'll play around with additional options for showing the inner details.

*Note: Just like last time, my sole method for creating objects was the polygonal lasso tool.  My reason was two-fold: 1. for ease of creation, and 2. the distinctive look (which I think works well for these silhouette images).

October 17, 2015

10/17/15 - Halloween Post 3 - Silhouettes and Colors

I wanted to stay focused on just the silhouettes this time, so I made the scene very simple: just a few gnarly branches overlaying each other.  I also solely used the polygonal lasso tool for all the details, which I think is a cool effect in its own right.  I'm starting out simple with these silhouettes (just branches and trees).  As I progress I'll try much more complex designs, to see how well they translate into this simpler form.

I then tested with colors to see the different moods they created.  I went as simple as possible and just created a solid color in the background that I continually changed.  Interesting enough, the different colors actually made me start to imagine different details outside the frame.  Some felt swampy to me, some felt like a forest of dead trees, some felt like toxic waste was lurking down below.  It was actually a really fun test to play around with.

Otherwise, this was an incredibly simple design to achieve and I'm really happy with how it turned out.  As always, click each image for higher resolution:









October 16, 2015

10/16/15 - Halloween Post 2 - Tower in the Woods (Color)

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Well I spent way longer on this than I should have, haha.  My limit for these posts is supposed to be 15 min. max, but I ended up using about 30 min.  But I definitely enjoyed creating it.  It was really fun to just mess around with color and extra details to try to emphasize the original sketch's mood even further.  I'd love to continue it even beyond this, but for now I'll leave it as is to make room for more simpler Halloween creations throughout the rest of the month.  Anyway, enjoy!

October 15, 2015

10/15/15 - Halloween Post 1 - Tower in the Woods

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Gonna take a break from sketching cartoon hands for a while.  It's almost halfway through October and I wanted to get into the Halloween spirit with some random spooky creations.  Up first is a sketch all about mood and layers.  An ancient tower sits toppled in the middle of the woods.  Mostly I just wanted to sketch the tower itself, but I also wanted to play around with silhouettes, layers, and composition.  Approx. 25 min.