October 31, 2015

10/31/15 - Halloween Post 14 - Gothic Castle (Final)

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And now, without further ado… the final image!  I spent WAY longer on this than any of my previous posts, but I had a lot of fun making it.  I'm sure it could be quite a bit better (had to get kind of sketchy with it near the end to fit the deadline), but I'm very proud of it regardless.  Anyway, enjoy!

Here's the link to the final video: Gothic Organ Music - "Moonlit Chambers"

Happy Halloween!  :D

October 30, 2015

10/30/15 - Halloween Post 13 - Gothic Castle (Part 8)

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Today's progress.  I feel like it's a bit too noisy at the moment, a bit too much going on.  But that should be fixed with the next (and final) post, where I FINALLY add in all the lighting and surface textures to guide the eye.  1 day left.

October 29, 2015

10/29/15 - Halloween Post 12 - Gothic Castle (Part 7)

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Well, this is certainly turning out to be a much larger project than fits the scope of this blog.  But it's a timely, relatively short deadline, and I'm definitely enjoying myself, so whatever.  hehe  2 days left.

October 28, 2015

10/28/15 - Halloween Post 11 - Gothic Castle (Part 6)

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Today's progress.  Just filling in some key colors.  3 days left.

October 27, 2015

10/27/15 - Halloween Post 10 - Gothic Castle (Part 5)

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This is where I break away from Tim Jacobus' instructions, since the rest of what he describes is mostly geared towards working with an actual canvas.  Since I'm creating a purely digital work, I'll be continuing on with my own methods for the rest.

For today's post I scaled my digital canvas to its final output size (1920x1080), where I re-sketched the entire scene and fine-tuned additional details.  This took WAY longer than I expected, mostly because I had a heck of a time trying to figure out the perspective (especially for those two front archway paths).  I can definitely see some future blog posts dealing with that, just managing perspective.

From here on out it's all gonna be about color.  4 days left.

October 26, 2015

10/26/15 - Halloween Post 9 - Gothic Castle (Part 4)

And some final design tests before the next step...

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Step #6 - Tim Jacobus refers to this step as the "color comp", where you take your final thumbnail sketch and just play around with colors.  This helps iron out the mood and palette before proceeding with the final painting.  Especially helpful if you're working with real paint on an actual canvas.

October 25, 2015

10/25/15 - Halloween Post 8 - Gothic Castle (Part 3)

Step #5 - Pick your final favorite.

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*Bonus - Some visual research, using "Dracula" (1931) as reference.

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October 24, 2015

10/24/15 - Halloween Post 7 - Gothic Castle (Part 2)

Step #3 - Select your favorite 3 or 4…

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Step #4 - Rough them out a bit.  Redraw them in slightly more detail, but still keep things fairly rough.

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October 23, 2015

10/23/15 - Halloween Post 6 - Gothic Castle (Part 1)

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"In these lonely halls, abandoned and decaying, an unseen organist plays a tune.  A chaotic, gothic medley that spreads along the walls… elegant, gloomy, and grand."

*Brace yourself for a long post today…  ;)

Back to Halloween now!  Missed yesterday's post, but I figure that's just gonna happen every now and then.  I'll keep trying to post daily though.  Anyway, I've decided that the remainder of my October posts are going to be a sequence of smaller parts culminating to a larger project at the end.  My project?  Well, every October I like to create and post a new track to my music channel on YouTube.  I'm still working on the music track itself (which will be done outside of this blog), but I'll need artwork for it by the time I post it, and that's where this blog comes in.

My main plan is to create a fairly fine-tuned digital painting (1920 x 1080) as the video's background, and I'm going to be following a certain set of instructions to create it.  The instructions (or process) comes from Tim Jacobus, who, if you don't know, is the creator of all those awesome covers on the "Goosebumps" books (the original set) (which I've always been mesmerized by, ever since I was a little kid)!  Obviously, my painting won't be anywhere near as cool as his, but following his process should give me some insight into new methods of creating a work like this.

I won't give away all his secrets (you should read his book or check out his website for that), but the way it usually starts (Step #1) is with a simple 1-2 sentence description of a story element, character, plot, etc. of the book (or in my case… music track).  You may have noticed my little description at the beginning of today's post.  That's the general description I'll follow for the remainder of these posts.

Step #2, which is FINALLY what today's post is all about… is creating dozens of "thumbnail" sketches, very rough, just scribbles basically, where you play around with things (patterns, shapes, character designs, camera angles, etc.) based on that description.  I forced myself to do 12 of these (exactly a dozen), which is what you see above.  And I'm thankful I did.  If I followed my normal process I would've skipped this stage altogether, just done it all in my head, and never really played around with things.  But doing 12 of these little sketches really forced me to be more creative with it and come up with things I wouldn't have otherwise.

Anyway, tomorrow comes Step #3 & #4, which is basically selecting my 3 favorites of these thumbnails and roughing them out a bit.

P.S. Here's a link to Tim Jacobus' book if anyone's interested, published way back in 1998.  It's mostly geared towards kids, so it's a fairly short and simple read, but it really is very inspiring.  He's a really cool guy, with a lot of helpful information to give:
http://www.amazon.com/Came-Jersey-Artist-Goosebumps-Cover/dp/0590108530

P.P.S. He also gives a simplified version of his process on his website for free.

Alright, this post is getting way too long now, I gotta stop talking.  ;)  That's all for now!  See ya!

October 21, 2015

10/21/15 - BTTF Clock Tower Split (1885-2015)

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It's finally here!  "Back to the Future"… October 21, 2015… The day Marty goes… TO THE FUTURE!

I spent WAY longer on this than I should have.  And even so, it's still fairly rough (and definitely not 100% accurate, haha).  But I had a LOT of fun making it!  :D  I'd love to continue it further and really add in all those extra details, textures, fine-tune it, etc., but for now this is it, and I'm very happy with how it turned out.  :)

Anyway, that's all for now…  Happy "Back to the Future Day"!

October 20, 2015

10/20/15 - BTTF Clock Tower Sketch

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Gonna switch gears today and tomorrow for a special couple of posts dedicated to one of my favorite movies and franchises of all time…  The special day occurs tomorrow at precisely 4:29 pm, and if BTTF in the title is enough of a hint, you'll know what that means… ;)  For now, enjoy this preliminary sketch.

October 19, 2015

10/19/15 - Halloween Post 5 - Haunted House Silhouettes (Part 2)

Continuing from yesterday's post, here's three different tests I did for conveying inner details in a silhouette.

For the first one, I chose to completely cut out all windows to 0% opacity (full brightness):

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For the second one, I dimmed some of the window details to more accurately reflect whether light was shining through or not:

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For the third one, I added extra details (non-transparent items) into the mix, but kept them as the darkest details:

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Out of the three designs, my favorite is probably #2 or #3.

October 18, 2015

10/18/15 - Halloween Post 4 - Haunted House Silhouette (Part 1)

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Okay, so today's goal was to create a more realistic scene, and play around with how silhouettes convey the details.  Here's the base image I came up with: a Volkswagen Beetle in front of a haunted house.  This is a silhouette at its purest: no inner details at all, only absolute edges.  Tomorrow I'll play around with additional options for showing the inner details.

*Note: Just like last time, my sole method for creating objects was the polygonal lasso tool.  My reason was two-fold: 1. for ease of creation, and 2. the distinctive look (which I think works well for these silhouette images).

October 17, 2015

10/17/15 - Halloween Post 3 - Silhouettes and Colors

I wanted to stay focused on just the silhouettes this time, so I made the scene very simple: just a few gnarly branches overlaying each other.  I also solely used the polygonal lasso tool for all the details, which I think is a cool effect in its own right.  I'm starting out simple with these silhouettes (just branches and trees).  As I progress I'll try much more complex designs, to see how well they translate into this simpler form.

I then tested with colors to see the different moods they created.  I went as simple as possible and just created a solid color in the background that I continually changed.  Interesting enough, the different colors actually made me start to imagine different details outside the frame.  Some felt swampy to me, some felt like a forest of dead trees, some felt like toxic waste was lurking down below.  It was actually a really fun test to play around with.

Otherwise, this was an incredibly simple design to achieve and I'm really happy with how it turned out.  As always, click each image for higher resolution:









October 16, 2015

10/16/15 - Halloween Post 2 - Tower in the Woods (Color)

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Well I spent way longer on this than I should have, haha.  My limit for these posts is supposed to be 15 min. max, but I ended up using about 30 min.  But I definitely enjoyed creating it.  It was really fun to just mess around with color and extra details to try to emphasize the original sketch's mood even further.  I'd love to continue it even beyond this, but for now I'll leave it as is to make room for more simpler Halloween creations throughout the rest of the month.  Anyway, enjoy!

October 15, 2015

10/15/15 - Halloween Post 1 - Tower in the Woods

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Gonna take a break from sketching cartoon hands for a while.  It's almost halfway through October and I wanted to get into the Halloween spirit with some random spooky creations.  Up first is a sketch all about mood and layers.  An ancient tower sits toppled in the middle of the woods.  Mostly I just wanted to sketch the tower itself, but I also wanted to play around with silhouettes, layers, and composition.  Approx. 25 min.

October 14, 2015

10/14/15 - Sketching Cartoon Hands (Hades)

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Continuing on with another Disney villain… Hades from "Hercules".  Now here's a really unique hand design, what I can only describe as a cross between a spider web and a deck of spades.  I actually had a lot of fun with this one.  He's a thinner character, and I usually have trouble with those, but for whatever reason this one went smoothly.  I think it's probably the cool, slick gestures.  Maybe I'm just better at characters with really extreme poses, haha.

Also, I found a new way to sketch hands during the course of this one (inspired by Hades' combination of hard edges and smooth curved lines), so I'm gonna try that more in the future to see if it gives me more control.  Below is an example of what I mean (from rough to finished):

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October 13, 2015

10/13/15 - Sketching Cartoon Hands (Chernabog)

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Now THIS guy has some seriously cool poses!  And what better subject for a post on Oct. 13 than Chernabog from Disney's "Fantasia"!  I had to do a bit of guesswork with these since his look is mostly based on lighting a silhouetted figure (which makes for a VERY cool look by the way), but I think they turned out really nice.  And I just HAD to color it in this time.  :)

As always, here's the raw sketch as well:

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October 12, 2015

10/12/15 - Sketching Cartoon Hands (Beast) (Part 3)

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And that concludes my sketches of the Beast.  Stay tuned for the next character.  ;)

October 11, 2015

10/11/15 - Sketching Cartoon Hands (Beast) (Part 2)

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A few more sketches of the Beast's hands.  There's three more poses I wanna try though, so I'll probably continue on with "Part 3" tomorrow.  Then after that I'll pick someone new.  I'm enjoying the Beast a lot though, probably because all his poses are so extreme.  Approx. 16 min. total.

October 10, 2015

10/10/15 - Sketching Cartoon Hands (Beast) (Part 1)

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So I'm going for the more extreme hand designs now (i.e. not standard male/female characters, more like creature characters, humanoid, cartoony, etc.).  And my first subject is the Beast from "Beauty and the Beast".  Had a lot of fun with this one.  Took me a bit longer though, cause there's a lot of details.  But the thicker fingers made it seem easier to me, and overall I felt I had a lot of control while sketching these.  Approx. 16 min.

I'm planning to do some more poses of the Beast in tomorrow's post since I only got to do 2 day, hence this is "Part 1".

October 9, 2015

10/9/15 - Sketching Cartoon Hands (Belle)

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And now Belle from "Beauty and the Beast".  There are subtle differences between her design and Jasmine's, but overall there's not that much of a difference (I assume this is also the case for most other realistic characters [as opposed to the more "cartoony" ones], sharing a fairly standard design [both male and female]).

Had a bit of difficulty with this one, just like Jasmine's.  For whatever reason, female hands seem harder to me, probably the generally thinner fingers and the extra nail details and such.  Somehow those seem to makes errors in the drawings a little less forgiving.  I went a little over the time limit with this one (and for only 3 hands!).  Approx. 18 min. total.

I don't plan on doing an entire retrospective of Disney character hands, but I assume that the real differences in hand designs will be from the more "cartoony" characters, like Genie for instance.  So I'll try to stick to those from here on out.  Can't wait to start animating!  :D

October 8, 2015

10/8/15 - Sketching Cartoon Hands (Jasmine)

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First female character now with Jasmine.  For whatever reason I had a bit harder time with this one, probably because her fingers are much thinner than the previous characters.  It gave me the illusion that they were longer than they actually were, so I was having a hard time gauging distances.  Interesting to note, only occasionally does Jasmine have nails.  Approx. 18 minutes.

Not sure how many more characters I'll do.  I'll probably do a few more Disney characters then go for some other sources.  My plan is to get a general feel for drawing hands of various styles, then do a small freestyle animation on my own.

October 7, 2015

10/7/15 - Sketching Cartoon Hands (Aladdin)

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Today's sketch is four poses of Aladdin's hands.  I'm actually doing better at this than I thought I would, haha.  But that's probably just because I'm using reference rather than straight from my imagination.  I skipped coloring it this time.  I'll probably skip coloring from now on to cut down on time, unless it's something more interesting than just a skin tone.  Approx. 15 min. in total.

October 6, 2015

10/6/15 - Sketching Cartoon Hands (Genie)

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Was gonna try a collection of different characters from "Aladdin" for today's post, but I definitely can't do all that in 15 min.  So I just stuck with Genie (man, his arms are big!).  I guess I basically just have to limit the amount of hands I draw in order to stick to my schedule (probably 4 or 5 max).  Approx. 15 min. for sketching, and another 10 for painting.

And oh yeah!  I tried roughing the shapes out before adding the details this time, and it definitely helped.  I felt I had a lot more control with these than the last one.

Like last time, here's the original sketch as well:

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October 5, 2015

10/5/15 - Sketching Cartoon Hands (Mickey)

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Well, I spent way more time on this than I should have.  haha  I decided to continue on with cartoon hands for the rest of this week's daily exercises, practicing different styles from different sources.  And for my first post where I actually use reference while I sketch, I decided to start with the character that started it all… Mickey Mouse!

I chose his most current look (as opposed to "Steamboat Willie" for example) to use as reference.  Unfortunately, I spent well over my scheduled time limit of 10-15 min., taking about 35 minutes for sketching, and an extra 10 min. for additional color painting.  I'll try to cut down on this in the future, to stay true to that 15 min. max.  (But it was just too much fun to skip coloring them!)  :D

I did notice something, however, which will be useful to note as I progress with these sketches.  For the most part I was basically just mimicking static pre-existing artwork of Mickey.  At the present, I think I tend to focus more on exact duplication of line spacing, rather than on the form of the hand itself.  (For example: I sketch the details of the hand right away, rather than drawing rough versions of the overall shape and size first.)  If I were to ever animate like this (via my own imagination, rather than from reference), I think it would prove quite difficult to maintain shape, size, weight, etc., since I'm basically just eyeballing the final product in the first pass.  I'll try to work on this in my future posts, sketching out a rough form first, then adding details later.

Here's the plain sketch without coloring as well (with added vignette effect of course, cause I just love that look):

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Anyway, that's all for now.  My two main takeaways?  1. Be more strict about the time spent on these daily exercises.  And... 2. Sketch rough forms before adding in details.

- Erik

October 4, 2015

10/4/15 - Sketching Cartoon Hands (Without Reference)

Hey everyone!  And by everyone, I mean myself… mostly… hehe.

I'm setting up this blog to use as a personal motivator for myself for staying active, staying creative, and doing so on a schedule and in a timely manner.  It's actually a little experiment my friend and I are trying to do, to each create a blog of some sort to better our work ethic in a strategic way.  You know… "work smarter, not harder".  And to me that means staying active, keeping a creative spirit, maintaining a schedule, setting deadlines (and keeping them), and learning when to say no (usually in terms of being a perfectionist, and dwelling too long on a specific detail).

The basic premise of this blog is that I'll be posting something every day.  One post for each day, where I take 10-15 min. out of my schedule to work on something creative.  This could be sketching, 3d modeling, painting, animating, editing, music, whatever.  Just something creative, while maintaing a "strict, yet fun" attitude.  It's loose-ended enough to keep my ideas fresh and free, but strict enough to learn valuable skills in time-managment, setting deadlines, and when to say no.  And with any luck, I'll be able to apply these skills in real-time to my actual real-world projects.

My post for today?  I wanted to start simple, so here's a 10-15 min. session of sketching cartoon hands as I see them in my head (i.e. without reference from any animated films or shows).  FYI: I'm not that great at drawing hands (but would love to be better!), so I figured this would be a nice place to start.  Sketched in Photoshop with a Wacom tablet.

Sketching Cartoon Hands (Without Reference)

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And that's pretty much it!  Most of the future posts will be a lot shorter than this one since I won't have to explain as much.

Anyway, that's all for now.  Should be back tomorrow with another post.

- Erik

P.S. Here's the list of other titles I came up with for this blog.  I was trying to embody a free creative spirit, so please excuse how silly some of them are, hehe (feel free to use them for yourself if you like them though):

  • Sketch World
  • The Wireframe
  • The Sandbox
  • Sand World
  • The Snowbox
  • The Clay Box
  • The 5th-Dimensional Wonder Box
  • The Lava Box (and I Have Gloves)
  • The Quadroscopic Engineer
  • Creativation Canyon
  • Mystimation Mountain
  • Mr. Eos Glade
  • The Hidden Glade
  • Creativation Exploration
  • World in a Box
  • Universe in a Box
  • Magic in a Box
  • Instructions Not Included
  • Just Press Go