October 5, 2015

10/5/15 - Sketching Cartoon Hands (Mickey)

(Click image for higher resolution)

Well, I spent way more time on this than I should have.  haha  I decided to continue on with cartoon hands for the rest of this week's daily exercises, practicing different styles from different sources.  And for my first post where I actually use reference while I sketch, I decided to start with the character that started it all… Mickey Mouse!

I chose his most current look (as opposed to "Steamboat Willie" for example) to use as reference.  Unfortunately, I spent well over my scheduled time limit of 10-15 min., taking about 35 minutes for sketching, and an extra 10 min. for additional color painting.  I'll try to cut down on this in the future, to stay true to that 15 min. max.  (But it was just too much fun to skip coloring them!)  :D

I did notice something, however, which will be useful to note as I progress with these sketches.  For the most part I was basically just mimicking static pre-existing artwork of Mickey.  At the present, I think I tend to focus more on exact duplication of line spacing, rather than on the form of the hand itself.  (For example: I sketch the details of the hand right away, rather than drawing rough versions of the overall shape and size first.)  If I were to ever animate like this (via my own imagination, rather than from reference), I think it would prove quite difficult to maintain shape, size, weight, etc., since I'm basically just eyeballing the final product in the first pass.  I'll try to work on this in my future posts, sketching out a rough form first, then adding details later.

Here's the plain sketch without coloring as well (with added vignette effect of course, cause I just love that look):

(Click image for higher resolution)

Anyway, that's all for now.  My two main takeaways?  1. Be more strict about the time spent on these daily exercises.  And... 2. Sketch rough forms before adding in details.

- Erik

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