(Still "onion skin" image)
Technically, this isn't true precision, since I didn't use math or rulers or anything like that… but I wanted to try to animate a square rotating as precise as possible by hand. This forced me to play around with laying out the animation first, and fairly systematically figuring out where everything needs to go and when. Ultimately, this is an attempt to maintain exact size, proportioning, and positioning of an object over the course of a little more than a second of animation.
Gifs below:




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